This makes fighting Magus extra-hard due to the ominous, somewhat ambiguous pacing of his boss theme.ĭon’t worry, people who absolutely hate this idea! You’ll get a pure turn-based mode similar to Final Fantasy VII Remake, as well! Everyone can have what they want, unless you’re a fan of the original ATB system! Ch-ch-ch-changes People mostly remember Chrono Trigger for its music, so why not integrate that into the combat system? Since the game utilized a smaller amount of battle themes, you pair action-based combat similar to Final Fantasy VII Remake or Trials of Mana Remake with a little rhythm-game gimmick, where hitting enemies on the beat of Chrono Trigger’s excellent battle themes deals extra damage. No, we live in an era where the best way to generate discourse is via controversial changes, which can then be backpedaled upon with an alternate play style that is sort of a compromise, maybe…?Įnter what I’ve dubbed the “Rhythm Turn Action Combat System,” in the time-honored tradition of Square’s overly obtuse anagrams. With that said, remakes should never strive to replicate the gameplay of the original product- unless they’re released on the Nintendo DS or 3DS, then you need to be very faithful. Its snappy combat and neat “Tech” system helped the developers create puzzle-based boss battles and enemy encounters where positioning mattered just as much as power. Gameplayįinal Fantasy VII may have delighted with its character-customization system, but Chrono Trigger definitely perfected the Active Turn-Based system prior to this. Let’s not shoot for the moon with our expectations. Similarly, Trials of Mana may have opted for an updated soundtrack, but the tracks sounded more like resampled versions of the SNES music, rather than the sweeping orchestration of Final Fantasy VII Remake. The Trials of Mana remake definitely offered a lovely polished sheen to the original world, but maintained a great deal of its environment design through some pretty direct translation. I’m talking about models on-par with the Trials of Mana remake! Sure, we could go the distance and say that Square Enix would attempt the same level of polish and charm inherent in the aesthetic design of Dragon Quest XI, but let’s be honest: Square Enix hasn’t really touted Chrono Trigger as one of their high profile series for a while now, and Chrono Trigger is known for its iconic locations and environments. Though not as widely-recognized as some other projects from the studio, Chrono Trigger was a complex title for its time due to the seamless field-to-battle transitions, time-travel mechanic, and development and coining of the term “New Game Plus,” something that had been seen but never officially labeled previously. This was then paired with the absolutely inspired soundtrack largely composed by Yasanori Mitsuda, with help from some guy you might know named Nobuo Uematsu. Yes, before Square Enix was a mish-mash of the two greatest behemoths of the Japanese Role-Playing Game scene, Square took arguably the most iconic part of Enix’s Dragon Quest series- the character and monster designs from beloved artist Akira Toriyama- and applied it to their engaging Active Time Battle system, adding co-operative team-based “Techs” that combined the individual skills of certain characters, as well as a story that is delightfully simplistic in concept, tricky in execution, but most importantly, easy to follow while still possessing a degree of depth. This week sees the 25th anniversary of (the North American release of) what many argue is the best Role-Playing Game of all time: Chrono Trigger.
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